The procedural content generation has an opportunity to revolutionize the way video games are developed and experienced. It will allow for the dynamic creation of in-game content, such as levels, environments, and gameplay elements, on-the-fly during runtime. It enables greater content diversity and replayability but also offers the potential for personalized and adaptive gaming experiences tailored to individual player preferences and behaviors. However, as the complexity and scale of procedurally generated content increase, the computational demands associated with the generation process can become a significant bottleneck, leading to performance issues, prolonged load times, and diminished player experience.