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January 24, 2025; Seoul, South Korea: V Міжнародна науково-практична конференція «THEORETICAL AND PRACTICAL ASPECTS OF MODERN SCIENTIFIC RESEARCH»


PTIMIZATION OF PROCEDURAL GENERATION IN GODOT ENGINE


DOI
https://doi.org/10.36074/logos-24.01.2025.042
Опубліковано
18.02.2025

Анотація

Procedural content generation (PCG) becomes an essential tool in game development, offering possibilities for creating dynamic and immersive gaming experiences [1]. By using algorithms to generate game assets on the fly, developers can deliver unique, replayable worlds while reducing manual workload.

Посилання

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  2. Shaker N., Togelius J., Nelson M. J. Procedural Content Generation in Games. Cham : Springer International Publishing, 2016. URL: https://doi.org/10.1007/978-3-319-42716-4.
  3. Search-Based Procedural Content Generation: A Taxonomy and Survey / J. Togelius et al. IEEE Transactions on Computational Intelligence and AI in Games. 2011. Vol. 3, no. 3. P. 172–186. URL: https://doi.org/10.1109/tciaig.2011.2148116.
  4. Procedural Content Generation via Machine Learning (PCGML) / A. Summerville et al. IEEE Transactions on Games. 2018. Vol. 10, no. 3. P. 257–270. URL: https://doi.org/10.1109/tg.2018.2846639.