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Computer and Software engineering

May 24, 2024; Zurich, Switzerland: VI International Scientific and Practical Conference «GRUNDLAGEN DER MODERNEN WISSENSCHAFTLICHEN FORSCHUNG»


DIFFERENCE IN PROCEDURAL CONTENT GENERATION OPTIMIZATION FOR 2D AND 3D GAMES


DOI
https://doi.org/10.36074/logos-24.05.2024.040
Published
07.06.2024

Abstract

The procedural content generation (PCG) is a new way to create dynamic and evolving video game experiences. By leveraging algorithms to generate game content on the fly, developers can create vast, engaging worlds that offer players a sense of discovery and novelty with each playthrough. However, the optimization challenges and considerations for PCG systems vary significantly between two-dimensional (2D) and three-dimensional (3D) game environments, each presenting unique complexities and technical hurdles.

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